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@rjescobar
rjescobar / extend-trial-jetbrains-windows.bat
Created August 31, 2021 02:53
JetBrains IDE trial reset windows
REM Delete eval folder with licence key and options.xml which contains a reference to it
for %%I in ("WebStorm", "IntelliJ", "CLion", "Rider", "GoLand", "PhpStorm", "Resharper", "PyCharm") do (
for /d %%a in ("%USERPROFILE%\.%%I*") do (
rd /s /q "%%a/config/eval"
del /q "%%a\config\options\other.xml"
)
)
REM Delete registry key and jetbrains folder (not sure if needet but however)
rmdir /s /q "%APPDATA%\JetBrains"
@CarlosRA97
CarlosRA97 / enable_docker_amd64.sh
Created May 11, 2024 17:42
Enable docker amd64 emulation on arm chips
docker run --privileged --rm tonistiigi/binfmt --install amd64
@jlevy
jlevy / simple-hash.js
Last active May 11, 2024 21:19
Fast and simple insecure string hash for JavaScript
// These hashes are for algorithmic use cases, such as bucketing in hashtables, where security isn't
// needed and 32 or 64 bits is enough (that is, rare collisions are acceptable). These are way simpler
// than sha1 (and all its deps) or similar, and with a short, clean (base 36 alphanumeric) result.
// A simple, *insecure* 32-bit hash that's short, fast, and has no dependencies.
// Output is always 7 characters.
// Loosely based on the Java version; see
// https://stackoverflow.com/questions/6122571/simple-non-secure-hash-function-for-javascript
const simpleHash = str => {
let hash = 0;
@vertexclique
vertexclique / cracking.md
Last active May 11, 2024 21:17
Cracking guide for Sublime Text 3 Build 3059 / 3065 ( Mac / Win x86_64 / Windows x86 / Linux x64 / Linux x86 )

MacOS

Build 3059

MD5: 59bab8f71f8c096cd3f72cd73851515d

Rename it to: Sublime Text

Make it executable with: chmod u+x Sublime\ Text

@unixb0y
unixb0y / hosts
Created April 25, 2018 13:00
hosts file for blocking basically all Google connections
##
# Put this AFTER your current
# /etc/hosts file contents!
# After that, either reboot or
# manually flush your DNS cache
##
127.0.0.1 google.com #} redirects to us2.startpage.com:443
127.0.0.1 www.google.com #} 216.218.239.164 is the IP address for the
127.0.0.1 google.ca #} Google frontend Startpage and automatically
@jitheshkt
jitheshkt / docker-compose.yml
Last active May 11, 2024 21:16
Apache and Traefik 2.0 with Docker Compose
version: "3"
networks:
proxy:
external: true
services:
public_apache:
image: httpd
labels:
@rxaviers
rxaviers / gist:7360908
Last active May 11, 2024 21:16
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: πŸ˜„ :smile: πŸ˜† :laughing:
😊 :blush: πŸ˜ƒ :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
πŸ˜† :satisfied: 😁 :grin: πŸ˜‰ :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: πŸ˜€ :grinning:
πŸ˜— :kissing: πŸ˜™ :kissing_smiling_eyes: πŸ˜› :stuck_out_tongue:
@amalmurali47
amalmurali47 / backup_digitalocean.md
Last active May 11, 2024 21:14
Backup DigitalOcean droplet locally

DigitalOcean does not provide a way to download a snapshot of your droplet locally. You can use rsync to accomplish this instead.

On your local machine, assuming you have added your-server in your SSH config:

rsync -aAXHv --append-verify --exclude={"/dev/*","/proc/*","/sys/*","/tmp/*","/run/*","/mnt/*","/media/*","/lost+found"} your-server:/
  • -a : archive mode (all files, with permissions, etc.)
  • -A : preserve ACLs/permissions (not included with -a)
@gigaherz
gigaherz / 00 Explanation.md
Last active May 11, 2024 21:10
Custom shader rendertype mini-howto example (forge 37.0.15+)

Making a custom render type with a custom shader requires a number of things to exist at once:

  1. A ShaderInstance which references your shader json. The RegisterShadersEvent lets you define a ShaderInstance, and has a callback for when the shader is fully loaded from disk.
  2. A ShaderStateShard with a supplier that returns the ShaderInstance. The supplier exists so that shaders can reload themselves when you change resourcepacks or do a F3+T reload.
  3. A RenderType which uses the ShaderStateShard as its shader state.
  4. A shader json, which declares the shader properties and points to the shader programs (vsh and fsh).
  5. A vertex shader program, which describes how the vertex data is transformed before passing into the rasterizer and being turned into pixels.
  6. A fragment shader program, which describes how the interpolated values from the vertices get turned into color values before being passed into the output blending stage.

Note: The vanilla logic does not normally allow namespaces in the shader

package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.draw.BlendMode
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.LineCap
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.renderTarget